[Remote] Performance Oriented, Sr. C++ Engineer for core animation runtime at Rive (San Francisco) Job at Meetingcpp GmbH, San Francisco, CA

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  • Meetingcpp GmbH
  • San Francisco, CA

Job Description

[Remote] Performance Oriented, Sr. C++ Engineer for core animation runtime at Rive

published at 10.04.2025 13:14

Location: Remote

Company: Rive

Remote support for this position: yes

Rive is a new way to build production-ready UI and graphics with rich interactivity and state-driven animation. We're on a mission to make hard-coded graphics a thing of the past with a new general-purpose graphics format for all types of software and Ul. Rive empowers teams to iterate faster and build better products.

Weve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users there are even Rive pixels in space!

Rive is looking for a very experienced C++ Engineer, with an obsession for making code FAST, to work on our core animation runtime. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++. The core runtime is what drives our novel state machine and generates the Bzier curves that we render.

Some of what youll do:

  • Own, architect, and implement Rives C++ core animation runtime.
  • Work closely with world class designers to innovate and implement brand new features.
  • Focus on improving performance from C++ optimizations, to SIMD, to threading, to clever math formulas, youll be continually thinking about how to maximize performance.
  • Contribute to and create new automated CI workflows on GitHub to ensure the quality of our runtime across all architectures and platforms.

Requirements

What you will bring:

  • 5+ years of professional experience programming in C++.
  • Proven ability to come up to speed and contribute quickly to a complex code base.
  • Self-directed with prior experience owning and delivering features.
  • Passion for math, with strong skills in areas relating to Bezier curves, including linear algebra and calculus.
  • Experience writing numerically stable routines for 32-bit floating point processors.
  • Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD)
  • Proficiency in dev tooling and automation (GitHub CI, etc.)
  • Experience in WASM
  • Prior experience working in a startup or small, nimble environment

Location: Remote, with the ability to work overlapping hours centered around U.S. Pacific time.

Bonus if you are interested and have the ability to work occasionally from our San Francisco office.

Compensation and benefits: We offer a remote work environment, comprehensive health, dental, and vision coverage as well as stock options. Rive is committed to fair and equitable compensation practices. Compensation may depend on various factors including, but not limited to relevant work experience, skills, and geographic location. The salary range for this role is $180,000 to $220,000.

At Rive we are a global group of passionate designers and developers who believe in transparency, failing fast, quick iteration, and experimentation. We aim to build a diverse and inclusive culture where everyone feels supported.

Backed by prominent VCs like a16z and Two Sigma Ventures, we have an incredible opportunity to be game changers in the world of creating interactive content. Help us accelerate the design industry's transition to Rive!

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Job Tags

Full time, Work experience placement, Work at office, Remote work,

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